A Miner Inconvenience
Background
This game was made in 48 hours for Ludum Dare #39 with the theme "running out of power"
You are a Mark-1 Neutron Extraction Robot, or M1NER. The asteroid mining facility has suffered damage from a catastrophic gamma ray burst. All the humans are dead, and the asteroid’s outer shields won’t hold up forever.
It’s up to you, with a little help(?) from your egotistical mainframe master, to figure out a way to reestablish power and save the facility!
Post Ludum Dare updates:
I worked a bit on the game after Ludum Dare, and it now feels more like a complete game. The main points of emphasis were: adding sfx/music and adding mobile platform support. You can read more changes in the Patch Notes section.
Controls
- Arrow keys to move. Move over a terminal to automatically reboot it
- 1,2,3,4 keys to activate dash, shield, warp and zoom respectively
- Enter or Tab to advance dialog
- F8 to auto-win a level
Tools:
- Unity
- Inkscape
Change Log:
1.1.11 (Post LD Version):
- Added sound effects and background music
- Removed necessity to hit spacebar to reboot SACK. Now its automatic on proximity
- Added key-bindings
- 1,2,3,4 for dash, shield, warp, zoom respectively
- Enter or Tab to advance dialog
- Misc bug fixes and polish
Status | Released |
Platforms | HTML5, Windows |
Author | nostyleguy |
Made with | Unity |
Tags | asteroid, Ludum Dare 39, mining, Procedural Generation, Space, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
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